About
rymdkapsel is a meditative strategy game set in space. Take on the challenge of building the best possible station by commanding your minions and exploring the galaxy around you. Imagine a strategy game where you don't have to worry about selecting units or mounting attacks on your enemies, but rather can focus on building the best base possible. That's what rymdkapsel is all about. "Rymdkapsel feels tailor-made for iOS in both form and function, and its elegant, subtle constituent parts nest within one another as neatly as its four-block tetrominos snap together along a space station corridor." - 5/5 stars, Joseph Leray, toucharcade.com "Some games nearly make me miss my subway stop. Some games tempt me to keep on playing them while I'm walking down the street. This is one of them." - Stephen Totilo, kotaku.com "The game punishes the greedy, and rewards the prudent. If you’re attentive, you’ll notice that there’s actually a happy medium between the two: optimal efficiency." - Ryan Rigney, wired.co.uk "Rymdkapsel combines spatial puzzling, tower defence and base-building into a brilliantly coherent and stylish whole." - Christian Donlan, eurogamer.net
Info
Release
Jul 31, 2013
Last Updates
Updated to latest SDK per Google Play requirements
Rating
PEGI 3
Genre
Puzzle
Reviews
Super simple and fun, I just wish there was an endless mode where you can keep expanding and finding more materials. Or at least have a variety of different levels. I finished the game once and I feel like there's no reason to keep playing since it'll just be repetitive now
Peter Rodrigues
It is a pretty cool take on a rts esque game. Just don't expect much forgiveness. It's not super fast pace. But don't expand or get caught with no means of defense. You lose too many units, it's a slow and gradual demise. lol Probably going to take more than one try to finish. As it should. Be a short game otherwise. lol.
Cody King
The concept and realisation are good and enjoyable, but some things need improving. The first minutes of game are tedious, it's just soo sloooow. Any chances of adding an option to speed up the time? The other thing - I just died ca 22 wave because I accidentally deployed all my... kapsels? to research instead of defending. I realised that seconds too late and over 60 minutes of gameplay were lost. I realise that adding an option to save manually would spoil all the fun, but maybe doing something to make the interface clearer...?
A Google user
The game has a good, have a challenge level, but for me the interface is very non functional and ugly. Doesn't have confirmation to remove a build. Change the way for position citizens, add buttons to add or remove a number of citizens in each function. Create a build to store resources, one a place to improve defenses. Drag and put the tile on your base and after you select the kind of build. Reduce the number of action by drag and information and text on screen, because it's not cool.
Lucas Oliveira Jacintho
Very cool idea for a game. It's simple, challenging, and is replayable. I would suggest making new maps and/or implementing another monolith type mechanic. Really creative concept, executed very well. Kudos to the dev!!
Kyle B
Fun game but odd controls. The Tetris like style is enjoyable to work into planning the layout of the land. Though the swiping part l requirement for controlling the minions gets in the way, because Android also uses very similar swipe actions at the edge. It would be better to have a tap one then tap something else way of controlling them.
David Roberts
Needs a fast forward button, minions shouldn't be THIS dumb, Google play games not being logged in and no option to do it manually, needs challenge and larger maps. Enduring tediously paced gametime for almost an hour and realizing that this is it and that your first try was enough to pass all objectives isn't very fun... Opened the new game+ and the map looks not so different. I don't care if it is at least a bit more challenging. Another hour of painfully boring gametime? No thank you.
Doe Ray Me
Works fine, a bit too easy way too short. Took me 4 tries to finish it. I see potential if more depth was added. I read several people complaining about the minions and yes they are very simple but if they would be smart the game would be really too easy. The Musik is chill and doesn't gets annoying. The art is aight. Something I didn't like was realizing that the best build looks pretty much like a swastika, something maybe worth to consider avoiding in future games
Tobias Holmer
This is a good game, makes you think a bit. It's got a zen element to it also but I'd say macro management is the focus. It's a little different each time, and the struggle to completion is worthy of anyone's skill level. Should be enjoyable to most people. I would say it's a little slow, which is probably why I haven't gone back to it for a bit. But I was hooked and determined to keep playing when I first downloaded it. You'd be pretty hard pressed to find something truly bad about the game.
Cam
what's the rush? why did the attack bar getting faster and faster I can't even make my minion work in wave 20+, can we have explanation for each game mode like wth is zen and + feature, can you add like survival gamemode where the attack bar speed stay the same but the enemy is increasing each round and the map is infinite? it's a good game but i think a casual and relax defense game is better for this game.
Dewa Store215
It's a good start but it has a few issues for me. It starts off nice but if you don't get everything finished in about 20 rounds, the waves speed up to the point of being unplayable. I just want a relaxing game without the enemy waves and you have to clear the game first (not a big deal) but from what I can tell, even in Zen mode, resources are limited. This makes the game useless after you deplete some supplies. You can't afford to move anything around or make the best base possible.
Sarah